Posts Tagged ‘pop’
Thursday, September 1st, 2011
PRESS RELEASE: Nnooo announces release date and price for escapeVektor™: Chapter 1.
Australian based games developer Nnooo has announced the release date and price for its upcoming WiiWare™ game escapeVektor: Chapter 1.
The game will be released in The Americas, Europe, Australia and NZ on September 29th and will cost 500 Nintendo Points.
escapeVektor: Chapter 1 is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. The player has to help Vektor escape and in doing so, avoid enemies sent out by the CPU to track Vektor down. Each enemy type has different hunting patterns and intelligence, and as the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. (more…)
Tags: Americas, australia, escapevektor, europe, new zealand, nintendo, nnooo, pop, release, release date, September 29th, vektor, wiiware
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Monday, August 22nd, 2011
We recently had a visit from Nintendo World Report who were looking to do a feature piece on Nnooo, including an interview with Nic. We were delighted with this resulting article which gives a great feel for the office and really gets to the heart of what we are up to. Plus there’s a great interview with Nic which includes Nic’s game design influences, why we made the myLifeCollected series, a little more insight into escapeVektor and what we think of Nintendo. (more…)
Tags: 3ds, augmented reality, australia, Bruce Thomson, developer, dsi, Electronic Arts, escapevektor, Game and Watch, interview, mydiary, mylifecollected, mynotebook, mypostcards, Nic Watt, nintendo, Nintendo World Report, nnooo, pop, spirit hunters inc, Steven Ogden, wiiware
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Thursday, August 4th, 2011
Although we’ve been flat out making our escapeVektor: Chapter 1 and Spirit Hunters Inc games, we haven’t forgotten our fans who have downloaded Pop & Pop Lite on their iPhones. We’ve just released new updates of both games; we’ve streamlined the UI so there are less screens to move through, fixed a music issue on the iPod app while playing the game, and squashed some minor bugs for earlier iPhone models.
If you haven’t yet downloaded Pop, Pop Lite or our other app Pop Chill, then why not head straight to the iTunes store to have a look at our award winning game.

Tags: download, iphone, ipod, iTunes, nnooo, pop, Pop Chill, pop lite, update
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Thursday, July 7th, 2011
We’ve always thought Mark Serrels from Kotaku Australia was an entertaining journalist so when he won Best Games Journalist at this year’s Australia/New Zealand IT Journalism Awards, we weren’t really surprised. We’ve been trying to get Mark round to our office for a while now but his busy schedule has made it difficult. However, he managed to find some time to visit a few weeks ago and this entertaining and informative article is the result. We really like it!
An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes
Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes.
Post-It notes. Everywhere you look. Impossible to escape. Covered in silhouettes, random designs, mazes, outlines. Organised in shapes. Meta Post-It notes – not just for scribbles, but for the framework of things. Master plans doused in yellow. A yellow-print.
I’ve just entered Nnooo headquarters. A handshake from Creative Director Nic Watt later and I’m drawn to the main wall of the office. I walk past in a hypnotic daze, almost cutting Nic off mid-sentence – “why are all these Post-It notes on the wall,” I mutter absently, to no-one in particular. “What do they mean…”
My eyes begin scouring, entranced in this sea of yellow and biro.
Click here for the rest of Mark’s article
Tags: augmented reality, australia, designing, dsiware, escapevektor, game development, games, kotaku, Mark Serrels, nnooo, pop, Post-It Notes, Spirit Hunters, wiiware
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Monday, June 27th, 2011
Another one of our GDC interviews has recently appeared online. This one is a podcast interview with the Experimental Game Dev Podcast Show (see our GDC Diary, Part 2). In it, Nic & Bruce talk about why we developed the myLifeCollected range for DSiWare and how these apps influenced the making of Spirit Hunters Inc. We also talk about Pop/Pop Plus: Solo and escapeVektor, and why we make games for consoles rather than mobile phones or PCs.
Click here to be taken to the podcast
Tags: consoles, dsiware, escapevektor, Experimental Game Dev Podcast Show, games, gdc, Hunters, mobile, mylifecollected, nnooo, PC, pop, Pop Plus Solo, Spirit
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Monday, May 9th, 2011
When Matt Sainsbury from Digitally Downloaded came to have a look at escapeVektor: Chapter 1, he also took some time to catch up with Nic. Based in Sydney, Matt knows us reasonably well by now and Nnooo is featured in this month’s edition of the online magazine. Once you’ve finished reading pages 16-19, have a flick through the rest of it. We think it’s well worth a read!
Tags: 3ds, digitally downloaded, escapevektor, Hunters, iphone, mydiary, mylifecollected, mynotebook, mypostcards, nintendo, nnooo, office, pokémon, pop, Spirit, xbox
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Thursday, April 21st, 2011
We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)
Tags: chapter 1, developer, digitally downloaded, escapevektor, independent, mylifecollected, nnooo, pacman, pop, qix, super mario brothers, sydney, wiiware
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Wednesday, April 20th, 2011
We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)
Tags: 3ds, augmented reality, development, dsiware, escapevektor, games, Hunters, indie, iphone, ipod, nic, nintendo, nnooo, pop, spirt, sydney, watt, wiiware
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Monday, September 20th, 2010
NintendoLife reviewed myDiary and gave it a commendable 8 points out of 10! You can read the full review below or click here to go straight to the NintendoLife site.
Everyone, take note
Nnooo has seen a fair amount of success with DSiWare. Originally starting off with Pop+ Solo, the developer really began to make its mark on the DSi with the myLifeCollected series, a set of applications for the DSi that started with myNotebook. Since then, Nnooo has moved onto other applications such as myPostcards and myNotebook: Carbon, Pearl and Tan. Now we have myDiary, and it comes as a worthy addition to the series. (more…)
Tags: 200, bargain, diary, dsi, dsiware, mydiary, mylifecollected, mynotebook, mypostcards, nintendolife, nnooo, points, pop, price
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Wednesday, September 15th, 2010
Matt Sainsbury from website gamesandbiz recently paid us a visit, chatted to Nic about Nnooo (present and future), the 3DS and other palatforms, then took a few pics. See below for the full interview or click here for a link to the gamesandbiz site for the interview and pics.
Q & A Interview with Nnooo creative director, Nic Watt
UK-born, Nic Watt’s pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss – thanks in large part to Nintendo’s DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further.
He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (Nnooo also has WiiWare and iPhone games available, and is looking at the PlayStation Network), and makes some predictions for the future. (more…)
Tags: 3ds, app, apple, console, development, dsi, dsiware, e3, games, interview, kindle, mynotebook, mypostcards, nic, nintendo, nnooo, platforms, playstation, pop, programmer, software, sydney, touch screen, watt
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