Posts Tagged ‘escapevektor’
Thursday, June 30th, 2011

One of the great things about being in the US for E3 was that we were able to get our hands on June’s edition of Nintendo Power magazine. We love Nintendo Power but we love June’s edition even more than usual. “Why is this?” you may ask. Well, because it features 2 articles on our upcoming games, that’s why!
Have a look at the Spirit Hunters Inc and the escapeVektor: Chapter 1 articles below. Just click on each image to make it bigger.


Tags: e3, escapevektor, games, Nintendo Power, nnooo, spirit hunters inc
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Monday, June 27th, 2011
Another one of our GDC interviews has recently appeared online. This one is a podcast interview with the Experimental Game Dev Podcast Show (see our GDC Diary, Part 2). In it, Nic & Bruce talk about why we developed the myLifeCollected range for DSiWare and how these apps influenced the making of Spirit Hunters Inc. We also talk about Pop/Pop Plus: Solo and escapeVektor, and why we make games for consoles rather than mobile phones or PCs.
Click here to be taken to the podcast
Tags: consoles, dsiware, escapevektor, Experimental Game Dev Podcast Show, games, gdc, Hunters, mobile, mylifecollected, nnooo, PC, pop, Pop Plus Solo, Spirit
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Sunday, June 12th, 2011
We went to E3 in LA to meet the major console manufacturers and check out the latest video game developments, including Nintendo’s Wii U. On the night before the conference we held a drinks reception for press and some of our closest Nintendo indie developer mates. Justin Berube from games site Rip Ten came along to our drinks and took a look at escapeVektor: Chapter 1. This is what he thought. (more…)
Tags: chapter 1, cpu, e3, escapevektor, indie, LA, nintendo, nnooo, Rip Ten, vektor, Wii U, wiiware
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Tuesday, May 31st, 2011
As featured in part 3 of our GDC diary, Nic was interviewed by Gamereactor. They have recently released the interview which covers escapeVektor, Spirit Hunters Inc and Nnooo’s game making strategy. Click here to see the video
Tags: escapevektor, game, gamereactor, gdc, Hunters, interview, nic, nnooo, Spirit, strategy, watt
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Friday, May 27th, 2011
When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.
Indie Dev Insight – Nnooo
It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)
Tags: augmented, australia, developer, dsi, e3, EA, escapevektor, funding, Hunters, indie, interview, london, mmgn, nic, nintendo, nnooo, reality, retro, Spirit, watt, wii, wiiware
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Wednesday, May 18th, 2011
Nintendo World Report interviewed Nic at GDC and filmed his walkthrough of escapeVektor: Chapter 1. We also sent them a preview copy of the game to see what they thought when they played it through themselves. Find out exactly what they thought below and see the detailed walkthough video at the end of the preview.
Let me ‘point’ you in the direction of a new retro-styled WiiWare title.
Nnooo’s latest WiiWare game is a decidedly retro title with inspiration from arcade games like Pac-Man, Tron, and a bit of Every Extend Extra and Rez. In the first in a series of games, players find an entity named Vektor who is trapped inside the Wii’s CPU, and in an abstract way, they must help him escape.
The “CPU” is made up of series of interconnecting rectangles, or “cells,” of various sizes. Using the Wii Remote in NES configuration or the Classic Controller, players control an arrow, which travels along the edges of these cells. All lines must be traversed in order to open a door to escape. The concept is simple, but very engaging.
Click here for the rest of the preview and the walkthrough video.
Tags: arcade, chapter 1, escapevektor, every extend extra, nintendo, nnooo, NWR, pac-man, retro, rez, tron, vektor, wii, wiiware
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Monday, May 9th, 2011
When Matt Sainsbury from Digitally Downloaded came to have a look at escapeVektor: Chapter 1, he also took some time to catch up with Nic. Based in Sydney, Matt knows us reasonably well by now and Nnooo is featured in this month’s edition of the online magazine. Once you’ve finished reading pages 16-19, have a flick through the rest of it. We think it’s well worth a read!
Tags: 3ds, digitally downloaded, escapevektor, Hunters, iphone, mydiary, mylifecollected, mynotebook, mypostcards, nintendo, nnooo, office, pokémon, pop, Spirit, xbox
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Thursday, April 21st, 2011
We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)
Tags: chapter 1, developer, digitally downloaded, escapevektor, independent, mylifecollected, nnooo, pacman, pop, qix, super mario brothers, sydney, wiiware
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Wednesday, April 20th, 2011
We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)
Tags: 3ds, augmented reality, development, dsiware, escapevektor, games, Hunters, indie, iphone, ipod, nic, nintendo, nnooo, pop, spirt, sydney, watt, wiiware
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Monday, April 11th, 2011
Next up on the GDC interviews is Gamespot. They interviewed Nic on the final afternoon of GDC. We think he looks pretty fresh considering the hectic week he had at the conference. Have a look at our GDC Diaries for the full story but first check out the interview. (more…)
Tags: diary, escapevektor, gamespot, gdc, Hunters, interview, nic, nnooo, Spirit
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